Paul Rands article The Design And The Play discusses how a student with potential cannot just rely on their natural talents, but need guidelines or rules in order to have success as a designer. Paul believes the method known as “The Design And The Play” helps the designer begin to grow and understand concepts greater than just a good looking piece of design, but to develop something that has purpose and more meaning. To achieve this Rand believes a designer must be taught to be able to do both theoretical and practical problems. Rand then compares these two types of problems to games and explains how by working with one discipline it sharpens your skills for the other. So by following rules in terms doesn’t constrict your creativity in a design, it tightens it and gives the creativity purpose and your job as a designer is to put the creativeness to the purpose. I agree very much with Rands article and I feel like the exercise/problems we have been doing in class have been very similar to his concept.