The “Design and The Play Instinct” article by Paul Rand compares two types of instincts that the human designer fights with. Playing is compared to limitations of designing while discussing the art of design. The brawl between creativity and limits is a very tight match. On one hand a designer wants to create a piece that is smart and appealing. but also must concentrate on certain rules and regulations on the design and for what purpose it is being created for. Rand explains that in order for good design there should be a ‘happy medium” when teaching students the art of design. He states: “If possible, teaching should alternate between theoretical and practical problems…But this can happen only after the student has been taught basic disciplines and their application. He then is able to invent his own system for ‘playing the game'”. I agree with him. The only way to have that happy medium between rules and creativity is to teach the student the rules of the design one aspect at a time. Then once he or she is aware of those rules they can now create their ingenious works of design with the background of fundamentals in mind. There is always going to be that need or want to explore outside of the given assignment, but there are certain aspects to focus on and understand before expanding on those wild ideas.