05 The Design and The Play

Design and The Play Instinct

Paul Rand starts first with that graphic design depends largely on their natural talent, but hard to teach students to arouse their curiosity, hold their attention and hold their creative faculties. Students should learn by “playing the game” having their own way to do so with their own art. The use of games and puzzles to get the audiences mind creative and engaging/thinking to figure it out. Students must learn the observation in the study of visual symbols, this is important on figuring out puzzles and games to do with shapes.

“The basic design problem, is an effective vehicle for teaching the possibilities of relationships: harmony, order, proportion, number, measure, rhythm, symmetry, contrast, color, texture, shape.”

This quote expresses that teaching these properties to graphic design students, it isn’t all about advertising or your perspective, other properties need to be added to really attract the audiences eyes. Students need to be able to use and create designs using all of these techniques, not just what the past graphic designers did or what they have been taught. I think that yes your own perspective and experiences should create your work, but learning to add these techniques is the best way to do it.

Tyler

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