The basic design problem stated by the article by Paul Rand is “The basic design problem properly stated, is an effective vehicle for teaching the possibility of relationships: harmony, order. proportion, number, rhythm, symmetry, color, contrast , texture , and space it is an equally effective means for exploring the use of unorthodox materials and for learning to work within specific limitations.” I know that was a long quote but I feel its one of the best statements in the article. To me I feel like all these individual components of design are obviously important to learn, but I think It shows when someone is able to use them in harmony effectively as appose to individually. Thats something I’m looking to work on in this class I don’t feel I can effectively blend everything yet but I know its early. I found the crossword puzzle to be really interesting, I used to do them a lot when I was younger. I learned one of the main reasons for the popularity of the game Is it fulfills the human urge to solve the unknown. When I thought about that it makes a lot of sense and I remember once I found a few I was so focused on trying to solve all the rest, it never occurred to me the design of the game plays a big factor.