Magazine Process – Crunch Time

01 – Titles

  • Crunch Time: How game companies truly manage time & income
  • Playing Their Game: Developers and their hidden issues
  • Behind the Code: The work and money behind big game companies

02 

Opening Spread

  • One page with title in large text. Another page with a photo of a CEO of a game developer (haven’t chosen yet)

Main Article

  • Talking about the ins and outs of gaming development- whether it be the crunch model of development & time management, or the income of different companies, anything that relates to the mostly hidden side of a development company’s processes

Smaller Article(s)

  • One or two interviews from company leaders about their stance on the company or video games as a whole

Single-Spread Layout

  • Images of controllers, consoles, or maybe the headquarters of a developer (or both)

Side Bars

  • Pull quotes or facts about specific companies

Smaller Elements

  • Will use both photos of consoles themselves along with the people behind companies (e.g. Tim Sweeney of Epic Games)

03 Thumbnails

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Michael Gigliotti

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